![]() I fixed that and did a few other things to speed up workshop subs. ![]() The game then installs it from there, not Modio.Īs I said there was a bug contributing to the massive slowdown in mod manager. If you sub a workshop mod steam copies the files to your local steamapp workshop cache. Both repositories are treated differently. If you select a workshop mod it gets it from workshop. Steamworks is fully integrated into the Steam version of the game, including a proper workshop connection. So, frankly spoken, wouldn't it be better to give the advice to simply install mods from mod.io over internal mod sectore, where I suppose they really come from, then instead to keep masquerading a Steam workshop for Steam customers? So, my conclusion in combination of your 'Note' and my own experiences from Humankind and mod.io is, that you installed Steam workshop only as a placeholder and your game is #1 searching and #2 downloading pretty much the same mods from mod.io what causes the massive delay as those service has quite huge timeouts. then the game freezed by tabing into game's mod section first I subscribed to my mods in workshop *** Speed is highly dependent on your local Internet and hard KentīTW, did you bring in some sort of hourglass or 'proceeding' information, so the player doesn't think the game is CTD? As I understand now, the game was totally on hold for that mod-copy-paste duty while any input order like mouse click or ALT-TAB or ESC was completely supressed.īesides that, I did a complete other way of mod installation. If you install a mod in game from the INSTALL tab of Mod Manager, it's quicker as the process skips steps 1 and 2. Mod shows as available to use in Mod Manager. On first use of Mod Manager after 2, mod installs into game Mods directory (and runs some checks to ensure safe to use in Old World)Ĥ. Mod downloads to Steam workshop cache on your hard diskģ. I fixed a couple of bugs in there as well.Īs for when this will go live in Main, that's a question. Unfortunately, I can't speed it up further as there is a physical install of the files from Steam workshop cache to Old World's Mod directory on first load after sub'ing a mod on workshop, and some checks to ensure the mod is okay to use in the game. As an example, I sub'ed 55 mods on workshop, and it took 1 minute 32 for all 55 to install into the game on load. ![]() ![]() I've made some changes that should speed up the workshop sub checks quite a bit. ![]()
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